![]() It’s hard to tell since the QSR doesn’t have an equipment chapter and just refers players to the tool cards. Now, some of this might be due to certain pieces of gear having upgrades on a dossier that are not reflected on the tool card containing the gear’s base stats. A couple weapons have two different damage values listed for it depending on whether you’re looking at the tool card or the dossier.This is a recurring thing, but there were several discrepancies that I spotted on my first read through where stats were different between the Quick Rules, a Runner Dossier, and/or a Tool Card.The back includes a couple of combat maps for the included mission. The Seattle map is nice, but it only shows the center of the city.The Beginner Box has a troll street sam, dwarf decker, ork combat mage, and elf covert ops specialist/face. You’ll probably want everyone to have scratch paper to deal with their condition monitors and the like. But the back page of each has a nice array of common tables for each player to reference. Your character sheet is at the “center” of a two-page spread and then the edges of the pages have numbered callouts that explain each part of it. The Runner Dossiers are good, but the formatting is a little weird.The spell cards actually have some good info on them and there are some cards for the GM that have NPC stats on them that are also useful. There are cards for armor that literally have a single, small stat printed on the center, which seems pointless. Each card has the item’s stats along with a small bit of flavor text in the bottom corner. When the full rules come out, I’d rather record stats right on my character sheet instead of laying out a hand of cards that I have to shuffle through. The Tool Cards are decent, especially considering that it means that you don’t have to eat up valuable space in the small rule booklets.Dice pools in the Beginner Box rarely go above 12 so it’s enough if you somehow have no other d6s. If they’re your thing, they should be good enough. They’re readable enough, but given that the 1s are skulls and the 5s and 6s have special graphics they’re really only suited for Shadowrun. I’m also assuming you have at least basic knowledge of previous Shadowrun editions, particularly 5E. If a rule does show up in that free document, I’ll go into a little more detail, but I’m assuming you’re following along by having it open somewhere else. I’m going to make sure that while some insight into the rules will be provided, there’s no way you’ll be even close to being able to play a session using what’s in this post. If a rule or stat is not in that free dossier, I won’t be giving full details on it since it’s not good karma to reprint rules here. It has some hints of rules in it, but this should hopefully clear things up more. If you want to follow along, there’s a free Runner Dossier for a rigger character you can add to the Beginner Box. I purchased a copy of the 6E Beginner Box at Origins and I’ve had some time to go through it. "Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon." Living Community (Where you can play online) Subreddits For that please check out /r/ShadowrunReturns for help. Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Discussion is primarily aimed at exploring narratives found in the Sixth World. Here at /r/Shadowrun we talk shop about all things in the shadows.
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